Filtered results
Projects marked unsupported on servers are excluded from the panel search.
Fabric is the light mod loader. Choose a Minecraft version and the panel installs the loader, picks the Java it needs, and pulls in the libraries a mod depends on so you are not chasing a missing Fabric API at midnight.
A plugin changes only the server, so players join with an unmodified client. A mod usually changes the game itself, which means every player installs it too. That is the real trade-off, and it is worth settling before you buy a plan.
There is a useful exception. Server-side-only mods — mostly performance and utility ones — run entirely on our side and ask nothing of your players. Modrinth marks every project with whether it is required, optional or unsupported on the client and on the server, and that label is the fastest way to tell which kind you are looking at.
If nobody in your group wants to install anything, Paper is the better fit. If you want a published modpack rather than a handful of mods, start from the modded guide.
Many popular Fabric projects change graphics or controls on the player’s computer and cannot run on a server. The panel uses Modrinth compatibility data to keep unsupported server-side results out of the list.
Projects marked unsupported on servers are excluded from the panel search.
Check whether each mod is required on the server, the player’s client or both.
Projects without clear compatibility metadata may still appear, so review the mod page before installing.
Many Fabric mods will not load without Fabric API or another dependency. The panel resolves required dependencies and installs them with the mod.
Just the one. You do not have to know what it depends on, or go and find it.
Fabric API and any other required library arrives with it, labelled so you can tell what you chose from what was required.
Rather than failing on a missing dependency at the exact moment everyone logged on to play.
The tab is still called Plugins in the sidebar on a Fabric server; it searches mods and installs them into the mods folder. You can also upload a .jar yourself, up to 50 MiB, or use the Files tab and SFTP for anything larger.
Picking a Minecraft version is the whole job. These are the parts that would otherwise be yours.
| The chore | What happens here |
|---|---|
| Installing the loader | One click. The server reports the loader it is running on every start, so there is never a question about what you are on |
| Matching the Java version | You never pick one. The Java your Minecraft version needs is selected with it |
| Waiting out the first start | Fabric lands as a small launcher and pulls down the server and its libraries on the first boot. That start takes longer than every one after it — expected, not broken |
| Putting mods in the right place | Fabric wants mods in mods/, not plugins/. The panel puts them there, which spares you the classic “why is my mod not loading” afternoon |
| Chasing dependencies | Required libraries install alongside the mod that needs them, without being asked for |
| Shutting down | Every stop from the panel is a real shutdown rather than a kill, so the world is saved before the process exits |
Want the underlying platform details? Read what your server runs on.
Mods eat memory faster than players do. Treat 4 GB as a starting point for a light set and 6 GB as more comfortable; large collections need more. Guess low — changing plan later keeps your files and your address.
How upgrades work →Java servers run on dedicated physical hardware in Helsinki, Finland. The RAM included with your plan is reserved; CPU, storage I/O and network capacity are shared.
Explore European hosting →Mod changes are the risky moment, not the restart. Take a panel backup and download a copy first. A 7-day first-order money-back guarantee applies under the published policy.
Read the refund policy →Fabric runs mods; Paper runs plugins. A plugin changes only the server, so players join with an unmodified client. Many Fabric mods change the game itself and have to be installed by every player as well. If nobody wants to install anything, Paper is usually the better choice.
It depends on the mod. Mods that add blocks, items or mechanics normally have to be on every client too. Server-side-only mods, typically performance and utility ones, do not. Each Modrinth page states whether the mod is required, optional or unsupported on the client and on the server — check that before you install.
No. Most Fabric mods need Fabric API, and a missing dependency is the single most common reason a modded server will not start. Install the mod you actually wanted and everything it requires arrives with it, labelled as a dependency so you can tell what you chose from what was pulled in.
Several of the best-known Fabric mods are client-only and cannot run on a server at all — Sodium, Iris Shaders and Entity Culling among them. The panel now hides mods that Modrinth marks as unsupported on the server side, so they no longer appear in your results. Mods that state no server support either way are still shown, so it is worth a look at the mod page when you are unsure.
Whichever one your Minecraft version needs — you never choose it. Pick the version, and the right Java comes with it. It is one less way to end up staring at a server that will not boot.
Yes. The Modpacks tool installs Modrinth packs for Fabric, Forge and NeoForge, pinning the loader build the pack expects. Use it for a full pack; use the Mods tab when you want to add a handful of mods to your own world.
A version change keeps your files unless you ask for a clean install, but a world built on Paper with plugins will not carry its plugin data across to Fabric. Take a backup and download it first, and ask support before switching an established world.
Fabric is the right choice when you want mods and your players are willing to install them too. Start with the version your mods support and ask us if you are moving an existing world.
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